OGLplus (0.52.0) a C++ wrapper for OpenGL

oglplus/004_newton.cpp

Shows how to draw a rectangle with the Newton fractal.

004_newton.png

Copyright 2008-2014 Matus Chochlik. Distributed under the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)

#include <oglplus/gl.hpp>
#include <oglplus/all.hpp>
#include "example.hpp"
namespace oglplus {
class RectangleExample : public Example
{
private:
// wrapper around the current OpenGL context
Context gl;
// Vertex shader
// Fragment shader
// Program
Program prog;
// A vertex array object for the rendered rectangle
VertexArray rectangle;
// VBOs for the rectangle's vertices used also as the viewport coords
Buffer verts;
public:
RectangleExample(void)
{
// Set the vertex shader source
vs.Source(" \
#version 330\n \
in vec2 Position; \
out vec2 vertCoord; \
void main(void) \
{ \
vertCoord = Position; \
gl_Position = vec4(Position, 0.0, 1.0); \
} \
");
// compile it
vs.Compile();
// set the fragment shader source
fs.Source(" \
#version 330\n \
in vec2 vertCoord; \
uniform vec3 Color1, Color2; \
out vec4 fragColor; \
\
vec2 f(vec2 n) \
{ \
return vec2( \
n.x*n.x*n.x - 3.0*n.x*n.y*n.y - 1.0, \
-n.y*n.y*n.y + 3.0*n.x*n.x*n.y \
); \
} \
\
vec2 df(vec2 n) \
{ \
return 3.0 * vec2( \
n.x*n.x - n.y*n.y, \
2.0 * n.x * n.y \
); \
} \
\
vec2 cdiv(vec2 a, vec2 b) \
{ \
float d = dot(b, b); \
if(d == 0.0) return a; \
else return vec2( \
(a.x*b.x + a.y*b.y) / d, \
(a.y*b.x - a.x*b.y) / d \
); \
} \
void main(void) \
{ \
vec2 z = vertCoord; \
int i, max = 128; \
for(i = 0; i != max; ++i) \
{ \
vec2 zn = z - cdiv(f(z), df(z)); \
if(distance(zn, z) < 0.00001) break; \
z = zn; \
} \
fragColor = vec4( \
mix( \
Color1.rgb, \
Color2.rgb, \
float(i) / float(max) \
), \
1.0 \
); \
} \
");
// compile it
fs.Compile();
// attach the shaders to the program
prog.AttachShader(vs);
prog.AttachShader(fs);
// link and use it
prog.Link();
prog.Use();
// bind the VAO for the rectangle
rectangle.Bind();
GLfloat rectangle_verts[8] = {
-1.0f, -1.0f,
-1.0f, 1.0f,
1.0f, -1.0f,
1.0f, 1.0f
};
// bind the VBO for the rectangle vertices
verts.Bind(Buffer::Target::Array);
// upload the data
Buffer::Data(Buffer::Target::Array, rectangle_verts);
// setup the vertex attribs array for the vertices
VertexArrayAttrib vert_attr(prog, "Position");
vert_attr.Setup<Vec2f>();
vert_attr.Enable();
//
Uniform<Vec3f>(prog, "Color1").Set(Vec3f(0.2f, 0.02f, 0.05f));
Uniform<Vec3f>(prog, "Color2").Set(Vec3f(1.0f, 0.95f, 0.98f));
//
gl.Disable(Capability::DepthTest);
}
void Reshape(GLuint width, GLuint height)
{
gl.Viewport(width, height);
}
void Render(double)
{
gl.DrawArrays(PrimitiveType::TriangleStrip, 0, 4);
}
};
void setupExample(ExampleParams& /*params*/){ }
std::unique_ptr<ExampleThread> makeExampleThread(
Example& /*example*/,
unsigned /*thread_id*/,
const ExampleParams& /*params*/
){ return std::unique_ptr<ExampleThread>(); }
std::unique_ptr<Example> makeExample(const ExampleParams& /*params*/)
{
return std::unique_ptr<Example>(new RectangleExample);
}
} // namespace oglplus

Copyright © 2010-2014 Matúš Chochlík, University of Žilina, Žilina, Slovakia.
<matus.chochlik -at- fri.uniza.sk>
<chochlik -at -gmail.com>
Documentation generated on Mon Sep 22 2014 by Doxygen (version 1.8.6).