Framebuffer object wrappers with direct state access. More...
#include <oglplus/framebuffer.hpp>#include <oglplus/color_buffer.hpp>#include <oglplus/dsa/framebuffer.ipp>Go to the source code of this file.
Classes | |
| class | oglplus::ObjectOps< tag::DirectState, tag::Framebuffer > | 
| Class wrapping framebuffer-related functionality with direct state access.  More... | |
| struct | oglplus::ObjectOps< tag::DirectState, tag::Framebuffer >::Property | 
| Types related to Framebuffer.  More... | |
Namespaces | |
| oglplus | |
| All definitions of OGLplus are nested in the oglplus namespace.  | |
Typedefs | |
| 
typedef ObjectOps < tag::DirectState, tag::Framebuffer >  | oglplus::DSAFramebufferOps | 
| Framebuffer operations with direct state access.  | |
| typedef Object< DSAFramebufferOps > | oglplus::DSAFramebuffer | 
| An oglplus_object encapsulating the OpenGL framebuffer functionality.  | |
Framebuffer object wrappers with direct state access.
Copyright 2010-2014 Matus Chochlik. Distributed under the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)