#include
<oglplus/hint.hpp>
enum class HintTarget : GLenum { LineSmooth = GL_LINE_SMOOTH_HINT, PolygonSmooth = GL_POLYGON_SMOOTH_HINT, TextureCompression = GL_TEXTURE_COMPRESSION_HINT, FragmentShaderDerivative = GL_FRAGMENT_SHADER_DERIVATIVE_HINT }; template <> Range<HintTarget> EnumValueRange<HintTarget>(void); StrCRef EnumValueName(HintTarget);
enum class HintOption : GLenum { Fastest = GL_FASTEST, Nicest = GL_NICEST, DontCare = GL_DONT_CARE }; template <> Range<HintOption> EnumValueRange<HintOption>(void); StrCRef EnumValueName(HintOption);