#include
<oglplus/face_mode.hpp>
enum class Face : GLenum { Front = GL_FRONT, Back = GL_BACK, FrontAndBack = GL_FRONT_AND_BACK }; template <> Range<Face> EnumValueRange<Face>(void); StrCRef EnumValueName(Face);
enum class SingleFace : GLenum { Front = GL_FRONT, Back = GL_BACK }; template <> Range<SingleFace> EnumValueRange<SingleFace>(void); StrCRef EnumValueName(SingleFace);
enum class FaceOrientation : GLenum { CW = GL_CW, CCW = GL_CCW }; template <> Range<FaceOrientation> EnumValueRange<FaceOrientation>(void); StrCRef EnumValueName(FaceOrientation);
Face Opposite(Face facing);FaceOrientation Inverted(FaceOrientation winding);
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